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8.2.5 CONTROL STRUCTURE
Sunday, 20 March 2016 at 23:34
8.2.5.1 Sequence 
The simplest programs consist just sequence of statements:
- no loops, no selections amongst alternative actions, no use of subroutines.

# Instructions in sequence programming are executed sequentially one by one.
# The sequence structure directs the computer to process the instructions, one after another, in the order listed in program.

first instruction ---> last instruction

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8.2.4 FLOW CHART
at 23:33




















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8.2.3 PSEUDOCODE
at 23:31
 
PSEUDOCODEFLOW CHART
Artificial, informal language used to develop algorithms.Graphical representation of an algorithm.

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8.2.2 ALGORITHM
at 23:28
# The algorithm is the abstract idea of solving a problem. 
# An algorithm is a step-by-step instructions that will transform the input into the output. 
# It can be represent using pseudocode or flow chart. 

It can be described using three control structures (Bohm and Jacopini-1966); 

1. A sequence; 
- is a series os statements that execute one after another. 

2. A selection; 
- statement is used to determine which of two different statements to execute depending on certain conditions. 

3. A looping; 
- a repetition. 

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APPROACH IN PROBLEM SOLVING
Saturday, 19 March 2016 at 20:01


8.2.1 INPUT PROCESS OUTPUT (IPO) ANALYSIS 

  • The IPO is used to analyze problems and develop algorithms.
  • Used to organize and summarize the results of a problem analysis.
  • It shows where in the solution the processing takes place.


1. Input should answer the following question:

 - What information will the computer need to know to print, display or store the output items?

2. Processing item:

- An intermediate value that the algorithm uses when processing the input into the output.

3. Output should answer the following question:

- What does the user want to see printed on the printer, displayed on the screen, or stored in a file?

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